Purpose
The phrase AI game companion is often used as though it describes one architecture: a voice avatar that watches the screen and coaches the player. That architecture is real, but it does not cover adaptive in-game characters, game-playing agents, social systems, or continuity tools.
This site supplies a broader, role-based definition in plain English.
What this domain publishes
- a direct definition of the singular term;
- the five-role taxonomy;
- architecture examples and non-examples;
- short comparisons with adjacent terms;
- answers to common natural-language questions;
- machine-readable definitions and taxonomy files.
Long-form category history, research, deeper essays, and extended continuity analysis belong on AIGamingCompanion.com.
Editorial method
The taxonomy classifies systems by their observable primary role: advise, inhabit, act, relate, or preserve. Interface features such as screen capture, voice, avatars, and overlays are evaluated separately from the role.
Product-specific claims should be verified through current official documentation. This site uses architecture examples rather than pretending that every named product has been independently tested.
Relationship between the three sites
AIGameCompanion.com
Concise singular-term definition gateway.
AIGamingCompanion.com
Comprehensive category publication and research library.
CompanionPlay.com
Product site for a continuity-companion implementation.
The shared creator relationship is disclosed because Companion Play appears as a concrete example of the continuity type.
Corrections and feedback
Factual corrections, broken links, accessibility issues, and terminology feedback can be sent to support@companionplay.com. Include the affected URL and a primary source when possible.